Categories
Base Difficulty
Communication
Cursed Possessions
Equipment
Evidence & Investigation
Location & Environment
Maps
Movement
Sanity
Team Strategy
Although conflicting rules are handled automatically, there will still be some equipment-specific rules that may appear to conflict as they are randomly selected.
44%
Difficulty
Easy
→
Insane
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Base Difficulty
- Professional
Communication
- Cannot talk unless holding Sound Sensor
- Cannot communicate during a hunt
Cursed Possessions
- Cannot use the cursed possession until the ghost room has been located
Equipment
- Must drop all equipment during ghost events
- Can only carry one item at a time
Evidence & Investigation
- Must provoke ghost every 2 minutes
- Cannot check evidence until sanity below 50%
Location & Environment
- Must leave all doors open
- Must open all doors before starting investigation
Maps
- Bleasdale Farmhouse
Movement
- Cannot revisit rooms (except ghost room or during hunts)
- Cannot hide in closets or lockers
Sanity
- Must take sanity pills in pairs
Team Strategy
- Must enter and leave rooms in pairs
- One player must always be in the van