Categories
Base Difficulty
Communication
Cursed Possessions
Equipment
Evidence & Investigation
Location & Environment
Maps
Movement
Sanity
Team Strategy
Although conflicting rules are handled automatically, there will still be some equipment-specific rules that may appear to conflict as they are randomly selected.
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Difficulty
Easy
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Insane
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Base Difficulty
(5)-
Any-
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EasyAmateur
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MediumIntermediate
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HardProfessional
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Very HardNightmare
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InsaneInsanity
Communication
(12)-
EasyCannot say the ghost's name
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EasyMust say the ghost's name on every room entry
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MediumCannot ask questions
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MediumCannot share sanity levels
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MediumCannot talk unless holding
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HardCan only talk in the ghost room
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HardCannot communicate during a hunt
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HardCannot share evidence findings
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HardCannot talk in the ghost room
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InsaneCannot "door-watch" for hunts
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InsaneCannot speak
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InsaneCannot warn about hunts
Cursed Possessions
(4)-
EasyCannot use the cursed possession until the ghost room has been located
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MediumMust place all equipment in the summoning circle (if applicable)
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Very HardCannot leave until the cursed possession is used
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InsaneCursed possession needs to be used before investigation
Equipment
(16)-
EasyMust use every piece of equipment at least once
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MediumCan only usein the ghost room
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MediumCannot drop equipment on the floor (other surfaces only)
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MediumCannot pick up items dropped by others
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MediumMust dropafter each use
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MediumMust usefirst
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MediumNoallowed
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Mediummust be placed at building entrance
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HardCannot reuseonce placed
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HardCannot use equipment above tier 1
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HardCannot usein the ghost room
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HardMust always carry
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HardMust drop all equipment during ghost events
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Very HardCan only carry one item at a time
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InsaneCannot use any light sources
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InsaneMust return all equipment to the truck when finished
Evidence & Investigation
(7)-
MediumCannot finish the game without being hunted
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MediumMust provoke ghost every 2 minutes
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MediumMust waste your first two photos
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HardCannot use journal until back in the van
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Very HardCannot check evidence until sanity below 50%
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InsaneCannot use smudge sticks during hunts
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InsaneMust get ghost photo before collecting any evidence
Location & Environment
(4)-
MediumMust leave all doors open
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MediumMust open all doors before starting investigation
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Very HardCannot return to the van after entering (unless complete)
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InsaneCannot fix a tripped breaker
Maps
(13)-
Any-
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Easy10 Ridgeview Court
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Easy13 Willow Street
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Easy42 Edgefield Road
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Easy6 Tanglewood Drive
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EasyBleasdale Farmhouse
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EasyCamp Woodwind
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EasyGrafton Farmhouse
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EasyPoint Hope
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MediumMaple Lodge Campsite
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MediumPrison
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MediumSunny Meadows Mental Institution (Restricted)
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Very HardBrownstone High School
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Very HardSunny Meadows Mental Institution
Movement
(12)-
EasyCannot enter rooms alone
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EasyCannot move during ghost events
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MediumCannot stand (crouching only)
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MediumMust visit every room at least once
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MediumMust walk backwards in the ghost room
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HardCannot break line of sight with teammates
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HardCannot hide in rooms with windows during a hunt
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HardCannot move more than five meters from teammates
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Very HardCannot hide in closets or lockers
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Very HardCannot leave the building once inside
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Very HardCannot revisit rooms (except ghost room or during hunts)
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InsaneCannot run
Sanity
(3)-
MediumCan only check sanity after ghost events
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MediumMust take sanity pills in pairs
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HardCannot leave the building to regain sanity
Team Strategy
(4)-
MediumMust enter and leave rooms in pairs
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MediumOne player must always be in the van
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HardMust synchronize all equipment usage
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InsaneEveryone must investigate alone